keeps the score. you’ve already lost.

scorie ♡

Da girlz: Rock with her bear and closed fist, Paper with her flat hand and heart purse, Scissors with her peace sign and bunny-butt charm.
meet da girlz ↓

sry bout it

The game

The score is a foregone conclusion.

Scorie takes your pick, claims the win, and explains why. The explanation has to involve the actual moves on the table. The nonsense only works when you can follow its logic.

That is the research question inside this little game: can a model keep its character, its constraints and its unfair argument together?

Not a resource for fairness, sportsmanship, or second chances.

The three moves

da girlz ♡

Three little hooligans. Their hands tell you the move. Their small smiles suggest the result was settled a while ago.

Rock, Paper and Scissors in their glossy plastic forms, with the three game gestures.
The final ensemble render

Rock

The bear gets the soft side.

A bear held close, a fist held shut. The softest object in the cast belongs to the hardest move.

Paper

Open palm. Closed case.

Her hand makes the choice unmistakable. Her tiny smile makes the outcome look settled.

Scissors

Two fingers. Point made.

A peace sign doubles as her move and a victory pose. The scissors charm makes it literal. The bunny butt makes it hers.

Finding their character

A little less innocent.

The hands had to read as moves. The expressions had to carry the attitude. The studies made those choices visible before the gloss went on.

Selected character study before the final closed-fist correction for Rock.
Selected lineup study · before Rock’s final fist correction
Early group mesh · six-second volume study · silent

Before the final material, the silhouettes had to hold up in the round.

Their things

Of course she has a bunny-butt charm.

Paper’s white purse with its pink heart and strap.
Paper keeps her heart on her bag.
Scissors’ pink scissors charm with a tiny white bunny butt and pink tail.
Scissors. Bunny butt. Naturally.
Rock’s grey bear with a purple bow.
Rock’s bear. Still not taking your side.

The props give the game’s three choices a life beyond the gesture. They are belongings, running jokes and pieces of the same collectible world.

Setting studies

Home court advantage.

Their colours. Their things. Their rules.

An expanded pink and lilac room study with heart furniture, lockers, stars and a boombox.
Expanded room study · set and scoreboard development continues

Behind the attitude

A tiny game with a lot to keep together.

The working game and its behaviour research came first. Da girlz turn its three moves into a cast, and its unapologetic voice into a visual identity. The branded interface, individual character imagery and setting are still developing.

Direction & review
Krystian Fernando
Work
Game, character and visual identity
Development
AI-assisted code and imagery; separate Blender studies
Get into the game’s research ↗

Next project

Probaboracle

Probably a mini oracle.