Creative technologist
Krystian Fernando
Games, characters, tools and the questions that became projects.

Visual case study
scorie ♡
The game becomes a cast. ↗
Selected work
Explore the projects, their development and the research behind them. This collection is a work in progress.
- Visual case study ↗
scorie ♡
A rigged game of rock, paper and scissors, with a cast and a world of its own.
- Project story ↗
Probaboracle
Four kinds of questions. A small answer. A creature who is very pleased to help.
- Visual case study ↗
Hugh
An assured tastemaker turns a colour comparison into a matter of character.
- Project story ↗
spyder
Approved vector contours become editable Blender curves and an inspectable 3D guide.
- Project story ↗
Sketchiebook
An image notebook that keeps the place, the observation and the conversation connected.
- Project story ↗
DevNotes
A visual note carries the browser context needed to find the same thing again.
- Project story ↗
Devsigner
A reversible experiment with the rendered page, before committing a change to its source.
- Project story ↗
Studio
A screen recording and loose voice takes became a finished demo through a shared understanding of picture and performance.
- Project story ↗
Motion Studio
An editable place to explore timing, spatial depth and the behaviour of individual visual assets.
- Project story ↗
Applyekhine
A job-application workflow that keeps interest, decisions and verified actions connected.
- Project story ↗
Liquid
A frontend review practice that follows the interface through the sizes and states people actually use.
- Project story ↗
Polinko
An ongoing inquiry into instructions, context, correction and reliable interaction with language models.
- Project story ↗
Toolinko / Tooligan
A research foundation for focused tools, each emerging from a specific creative need.
- Project story ↗
Polinko Toy Factory
Probaboracle, Scorie and Huemiliator give model-behaviour questions a compact interaction of their own.