Research family / Small interactions
Polinko Toy Factory
Probaboracle, Scorie and Huemiliator give model-behaviour questions a compact interaction of their own.
- Direction
- Krystian Fernando
- Scope
- Research family / Small interactions
- Stage
- Family of working research prototypes

01 / The story
Keep the surface small.
Four question types, three game choices or one selected colour can be enough to create a distinctive interaction. Each toy gives its model a narrow situation to work within.
The voice and premise matter alongside the mechanical result. A correct output shape still leaves questions about whether the interaction feels like the intended toy.
02 / The story
Let each toy ask its own question.
Probaboracle explores the shape of an answer and useful ambiguity. Scorie tests the coherence and character of an unfair round. Huemiliator keeps colour facts steady while Hugh composes his opinion.
Their visual identities are developing alongside the applications. Those character studies are distinct from the versions and evidence retained in the research.
03 / The story
Keep the differences visible.
The Toy Factory names the family, rather than a fourth standalone game. Its shared research context connects the toys while their interactions retain separate boundaries.
The existing research pages document those boundaries and the observations made within them.
Contribution
Toy concepts, interaction and character direction, behavioural criteria and review, with agent-assisted implementation.
Family of working research prototypes
Explore the existing research ↗Next project
scorie ♡
They keep the score. sry bout it.
