Research family / Small interactions

Polinko Toy Factory

Probaboracle, Scorie and Huemiliator give model-behaviour questions a compact interaction of their own.

Direction
Krystian Fernando
Scope
Research family / Small interactions
Stage
Family of working research prototypes
Research notes ↗All projects ↗
Hugh and da girlz gathered around Probaboracle, who holds his rock and rests a finger against his chin, against a neutral studio background.
Ensemble image study: Hugh, Probaboracle and da girlz.

01 / The story

Keep the surface small.

Four question types, three game choices or one selected colour can be enough to create a distinctive interaction. Each toy gives its model a narrow situation to work within.

The voice and premise matter alongside the mechanical result. A correct output shape still leaves questions about whether the interaction feels like the intended toy.

02 / The story

Let each toy ask its own question.

Probaboracle explores the shape of an answer and useful ambiguity. Scorie tests the coherence and character of an unfair round. Huemiliator keeps colour facts steady while Hugh composes his opinion.

Their visual identities are developing alongside the applications. Those character studies are distinct from the versions and evidence retained in the research.

03 / The story

Keep the differences visible.

The Toy Factory names the family, rather than a fourth standalone game. Its shared research context connects the toys while their interactions retain separate boundaries.

The existing research pages document those boundaries and the observations made within them.

Contribution

Toy concepts, interaction and character direction, behavioural criteria and review, with agent-assisted implementation.

Family of working research prototypes

Explore the existing research ↗

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scorie ♡

They keep the score. sry bout it.